Six schools of mana. Four ranks of mastery. A best-of-three duel fought with creatures drawn from a 16th-century grimoire.
or learn the rules first →Every card is a page torn from a bestiary, rendered in dense crosshatch and iron-gall ink on aged parchment. Build a folder, charge your mana, and answer the foe summon for summon until one field outweighs the other.
Every card is sworn to exactly one school. There is no mixing. Fire summons need fire mana.

Aggressive heavy hitters. Burn bright, fall fast.

Adaptive and balanced. The masters of combo.

Resilient and sturdy. A slow, certain build-up.

Cunning spellcraft that punishes the foe.

Steadfast armoured ranks and late-game power.

Grinding, brutal, and impossible to dislodge.
Each line climbs through four ranks. Higher rank means more power on the field, and a steeper mana cost to summon.
Free to summon, quick to fall. The gate watch of any folder.
Battle-hardened and dependable. The backbone of a side.
Rare and decisive. The cards that close out a set.
Legendary 55 / 55. Too proud to combo, too strong to ignore.
A round flows top to bottom through the same five phases every time. You and the foe alternate inside each one.
Refill your hand. Each new card grants +1 mana of its school.
Cast spells, charge mana, draw extra. Set the board before you commit.
Place creatures into the six field slots, paying their mana cost.
Loose your remaining spells now that the field is set.
Both fields clash. The side with more leftover life takes the set.
How a set is decided
The higher leftover takes the set. Match a recipe and that group counts twice. Combos win games.
Every creature and spell drawn in the same iron-gall hand, from gate guards to elder dragons.
As Sealbound grows, the rarest pages of the codex become sealed originals: collectible, tradeable, and verifiably yours.
Rare and legendary cards are minted as unique seals on an open ledger. The card you pulled is provably the one you hold.
Boosters arrive in finite print runs. When a set is gone it stays gone, and the scarce cards inside keep their worth.
Trade, collect, and complete sets in a player-run marketplace that grows richer with every chapter we add.
The ownership layer stays sealed beneath the surface. Sign up, draw your hand, and duel in seconds. Beneath it, every sealed card is an NFT on a public chain doing its work silently. Players who came for the game never notice. Players who came to collect will find it waiting.
Fire
Water
Nature
Dark
Light
EarthThe demo is free to play right now. Join the waitlist and we will send word when the full codex opens.